This significantly limits how hard I push for power user utilities. Nobody wants to open a game and see 100 buttons on every menu, even if each one has a power user purpose. Many power user requests, for example, would hurt new players by adding complexity that new players need to learn to avoid. I have to make changes that help a lot of those people without hurting any of them. It includes the people who talk on forums, and the great silent majority who never say anything online at all. It also includes the 76-year old grandmas and 10-year-old kids who email me to thank me for making a game they can actually play. That includes super hardcore players with 200 mods, who know every detail of the UI and want more ultra-power user options to make everything more automated, faster, fewer clicks, more fluent. My job is to serve RimWorld players as a whole. Now extend that to hundreds of thousands of people. u/kezza596 says the game "MUST" have a 64-bit implementation. u/somuchdirt74 posted a system of on-map icons to express health effects (an idea we explored years ago and doesn't work and which I've actually never seen suggested before). u/NotScrollsApparently has a list of UI changes that was linked. There is zero overlap between suggestions. Just look at the responses to this post, for example. However these days, the things that people tend to mention in the context of "it has to be in the game or it's not finished" tend to be specific to the player who is suggesting them. ![]() When a suggestion comes up a lot from different sources, I take it really seriously. ![]() I don't expect everyone to agree with everything I write, but I hope you at least understand where I'm coming from. In this post I'll explain why many of the things you see requested won't be worked on. My purpose below is just to share a piece of my point of view. The below will ramble a bit, for which I apologize.
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